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1. Live Baccarat

Baccarat Players acquire 2 cards all, and neighboring to 9 wins. If the initial 2 cards treated entirety 8 or 9 that is acknowledged as a "Natural" and wins without delay, except another baccarat player also has a natural value, which of itinerary makes it a Tie. If no naturals area strained, supplementary cards are dealt.

These rules are called the "DRAWING RULES".

The decision to draw a third card for the PLAYER'S hand is made automatically according to standard Casino rules as provided below in Table 1

Table 1 - PLAYER'S HAND

Total Points of First Two Cards Draw or Stand
0,1,2,3,4 and 5 Draw a third card unless the BANKER has a NATURAL
6 or 7 Stand
8 or 9 NATURAL

If the third card is drawn for the Player's hand, the decision to draw a third card for the Banker's hand is made automatically according to standard Casino rules as shown in Table 2 below.

Table 2 - BANKER'S HAND

Total Points of First Two Cards Draw when the Player's Third Card is Stand when the Player's Third Card is
0,1,2 0,1,2,3,4,5,6,7,8,9
3 0,1,2,3,4,5,6,7,9 8
4 2,3,4,5,6,7 0,1,8,9
5 4,5,6,7 0,1,2,3,8,9
6 6,7 0,1,2,3,4,5,8,9
7 Stand
8,9 NATURAL

If Banker or Player is 8 or 9 then a "Natural" occurred and no supplementary card necessary.
If both banker and player are 6 or 7, then a Tie occurred.
If Player has a standing hand (6 or 7), Banker will draw 3rd card when the initial two cards is lesser or equal of total 5 (0, 1, 2, 3, 4 or 5)
Small bets win when no supple mentary card is needed. Total 4 cards
Big bets win when 1 or 2 supplementary card is needed. Total 5 or 6 cards

Payout for commissioned Baccarat
bet 'Banker' 1 win 0.95

Payout for Non-Commissioned Baccarat
bet 'Banker' (Banker wins on any points but '6') 1 win 1
bet 'Banker' (Banker wins on '6') 1 win 0.5
bet 'Player' 1 win 1
bet 'Tie' 1 win 8
bet 'Banker Pair' 1 win 11
bet 'Player Pair' 1 win 11
bet 'Big' 1 win 0.52
bet 'Small' 1 win 1.5

Big/Small
Small - If the game result is decided on 4 cards (no third card required for either Player or Banker).
Big - If the game result is decided on 5 or 6 cards (third card required for either Player or Banker).
Big/Small betting will be offered only on the first 40 hands of every shoe.

Player/Banker Pairs
A side bet that may be placed on the possibility that the first 2 cards dealt to the 'Player' or 'Banker' hands are a pair.
Player / Banker Pairs is only available in the first 65 games of each shoe.

Baccarat Lucky 6
Baccarat Lucky 6, known as "No Commission" Baccarat, is another variation of traditional Baccarat. Game rules are very similar to traditional Baccarat, the differences are in Lucky 6, it has side betting and the payout for Banker wins varies according to different situations.

Payout Banker Wins Player Wins Tie Lucky 6 Side Bet
Traditional Baccarat 0.95 : 1 1 : 1 8 : 1 Lucky 6 Baccarat
Lucky 6 Baccarat 1 : 1 (if Banker wins 6, payout 0.5:1) 1 : 1 8 : 1 12 : 1 (2 cards of 6 points)



20 : 1 (3 cards of 6 points)

In Lucky 6, if you bet on:

  • Banker wins, pay 1 to 1, no commission (if Banker wins at 6, pay 0.5 to 1).
  • Player wins, pay 1 to 1, no commission
  • Tie, pay 8 to 1, no commission
  • Lucky 6:
    • When the banker wins with 2 cards of 6 points, pay 12 to 1, no commission
    • When the banker wins with 3 cards of 6 points, pay 20 to 1, no commission

Perfect Pair / Either Pair

  • Perfect Pair - If the first two cards dealt in one hand between the Player or Banker has two identical cards, in both rank and suit.
  • Either Pair - If either Player or Banker dealt two identical cards in the first two cards.

    Payout:
    Perfect Pair
    26 to 1

    Either Pair
    5 to 1

Perfect Pair / Either Pair is only available in the first 65 games of each shoe.

Dragon Bonus Baccarat
Dragon Bonus Baccarat has the same game rules as Traditional Baccarat; "Dragon Bonus" is the two new side bets with Banker and Player result.

Any bets on Banker or Player Dragon Bonus, the payout will be different according to the points difference of final result.

* Non-natural hand win by 9 points difference 30
Non-natural hand win by 8 points difference 10
Non-natural hand win by 7 points difference 5
Non-natural hand win by 6 points difference 3
Non-natural hand win by 5 points difference 2
Non-natural hand win by 4 points difference 1
Non-natural hand win by 3 or less points difference Lose
**Natural Winner hand 1
Natural Tie hand Refund
Non-natural Tie hand Lose

* "Non-Natural hand" means the total of first two cards of Banker or Player is not equal to 8 or 9 points, Any side need to hit the 3rd card willbe considered "Non-natural hand"

** "Natural Win" means the total of first two card of Banker or Player is equal to 8 or 9 point.

Dragon Bonus Baccarat is only available in the first 60 games of each shoe.

Commission and Non-Commission Toggle Button
How to play:
In Baccarat, you can see a new toggle button above the Banker Bet area.
You can switch from Normal to Non-Commission inside the table by clicking the toggle button with the same bet limit.

  • When you launch the game, toggle will be selected depending on the Table type you have selected.
    • Commission - "Normal"
    • Non-Commission - "Lucky 6"
  • Toggle button conditions:
    • It will be visible when
      • Timer is still running
      • Confirmed placed bet is on Tie and Side bets only
  • It will be hidden when
    • Timer reaches 0
    • Confirmed placed bet is on Player, Banker, and Lucky 6
  • When you have a confirmed placed bet on Tie or Side bets and switch the table, the bet amount will be still be applied
  • Rebet feature is not applicable when you click the toggle button, Rebet is only applicable on the same table type where the player placed the bet
  • Lucky 6 is only available in the first 60 games of each shoe.

Baccarat Dragon Tiger

Additional bonus bets differ between games and tables. Your casino may not have all of these Baccarat Dragon Tiger bets.

Dragon bet

An optional side bet that the Player’s first card dealt will have a higher value than the Banker’s first card dealt. The side bet qualifies you for bonus payouts.

Value is used to determine the card ranking. Card rankings may differ depending on specific game rules.

Tiger bet

An optional side bet that the Banker's first card dealt will have a higher value than the Player's first card. The side bet qualifies you for bonus payouts.

Value is used to determine the card ranking. Card rankings may differ depending on specific game rules.

Dragon Tiger Tie bet

An optional side bet on both a Dragon bet and a Tiger bet.

So, a bet that the Player's first card dealt, and Banker's first card dealt will have the same value and tie. The side bet qualifies you for bonus payouts.

Value is used to determine the card ranking. Card rankings may differ depending on specific game rules.

Rules:

  1. If the Player’s first card dealt and the Banker’s first card dealt tie, Your Dragon bet or Tiger bet lose half.
  2. Different card rankings apply to Dragon bets Tiger bets, and Dragon Tiger Tie bets.
    • Kings have a 13 point count.
    • Queens have a 12 point count.
    • Jacks have an 11 point count.
    • Tens have a 10 point count.
    • Aces have a 1 point count.
  3. The side bets are not compulsory.
  4. The side bet is placed before any hands are dealt.

Payouts

Hand Combination Odds
Dragon bet 1 : 1
Tiger bet 1 : 1
Dragon Tiger Tie bet 8 : 1

Dragon bet wins when Player's 1st card dealt will have a higher value than Banker's 1st card dealt.

Tiger bet wins when Banker's 1st card dealt will have a higher value than Player's 1st card dealt.

DT Tie bet wins when Player's 1st card dealt and Banker's 1st card dealt will have the same value and tie. (Dragon bet or Tiger bet lose half)

Terms & Conditions:

  1. Commencement
    • Cards must be skipped on every new shoe. First card of the new shoe will be opened, and the number of cards to be skipped will be based on the number on that first card (J, Q and K will be considered as 10).
    • Any failure in commencement will be corrected if it does not affect the game play. Otherwise, it will result in invalid shoe and a new one will be replaced. Depending on the situation, management reserves the rights to void any resulted games in the shoe.
  2. No burn card
    • Other than commencement, no other cards will be skipped before the start of every hand.
    • In the event when cards are accidentally skipped, reconstruction will be carried out.
    • Management reserves the rights to void the erroneous hand and shoe.
  3. Yellow card
    • Last hand for card games is indicated by yellow card (Dealer's cut).
    • If yellow card is drawn in between dealing, the running game will be the last hand.
    • If game ends and yellow card is the first card for next game, the latter game will be the last game.
    • If additional hands are dealt after the last hand, it will be considered as invalid and voided.
  4. Exposed card
    • In all card games, any exposure of cards during bets offering will result in voiding of hand. Management reserves the rights to void the shoe.
    • Extra cards drawn (to be used for next hand) and exposed will be considered as burn card. Management reserves the rights to void the shoe.
    • Appropriate action will be taken by management for exposed cards during shuffling, depending on the stage of shuffling and number of exposed cards.
    • Exposed cards during commencement or burn card does not affect the game play.
  5. Double pulling
    • Double pulling infraction takes place when dealer pulled more than 1 card during dealing and the bottom card is wrongfully scanned or exposed.
    • Any extra cards pulled that are meant for next hand's use, will all be considered as burn cards. Other cards that should be used for that existing hand will be reconstructed appropriately.
    • Management reserves the rights to void the shoe.
  6. Wrong card rules
    • Any wrongful dealing of cards will be corrected as long as the cards remain on the table. Otherwise in the spirit of fair play, management reserves the rights to void or edit result of the erroneous hand.
    • Depending on the situation, management reserves the rights to continue or void the shoe.
  7. Dropped cards
    • Cards that fall outside of the camera visual during shuffling, commencement, burning and scooping will be picked up and reused.
    • Cards that fall outside of camera visual during dealing will be reused only if it was exposed before getting out of sight. Otherwise, the particular hand will be voided and the shoe will resume.

2. Live Dragon Tiger

Dragon & Tiger Poker Game is a game that bets who has the higher points of card.

Game Instructions:

  1. Player will place their bet at their choices from "Dragon" or "Tiger" or "tie".
  2. Banker will distribute one card, each at "Dragon" & "Tiger".
  3. To determine the winner, the one ("Dragon" or "Tiger") who has the highest points will be the winner. If the "Dragon" & "Tiger" got the same points, it is a "TIE" game (regardless of the suit).

K is the highest point & A is the lowest point.
K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A

Win 1:1       Tie 1:8

No matter "Dragon" or "Tiger" win, there will be no commission charge on either side. However, if there was a "Tie", the bet amounts on "Dragon" or "Tiger" will be deducted by 50% as commission charge. The remained balance will be returned to all "Dragon" and "Tiger" players.

Side Bet:

All side bets of Dragon Tiger are only available in the first 50 games of each shoe.

  1. Suites
    • Player can only wager on three suits or less.
    • Player can wager on both Dragon's suits & Tiger’s suits.
    • Player wins if his wagered suit matches the suit on card dealt to wagered side.
    • Wagered suit/s that does not correspond to suit on card dealt to wagered side will be lost to house.
    • Wagers are forfeited in the event that a "7" is dealt to the wagered side.
  2. Red/Black
    • Player can wager on both Black & Red at the same time.
    • Player can wager on Black/Red of both (Dragon & Tiger) sides.
    • Player wins if his wagered color matches the suit color on card dealt to wagered side.
    • Wagered color that does not correspond to suit on card dealt to wagered side will be lost to house.
    • Wagers are forfeited in the event that a "7" is dealt to the wagered side.
  3. Odd/Even
    • Player wagers on whether the value of the dealt card will be Odd or Even. Where:
      • Odd value cards are: A, 3, 5, 9, J, K. (excluding 7)
      • Even value cards are: 2, 4, 6, 8, 10, Q
    • Player can wager on both Odd & Even at the same time.
    • Player can wager on Odd/Even of both (Dragon & Tiger) sides.
    • Player wins if his wagered odd or even matches the value on card dealt to wagered side.
    • Wager odd/even that does not correspond to the value on card dealt to wagered side will be lost to house.
    • Wagers are forfeited in the event that a "7" is dealt to the wagered side.
  4. Big/Small
    • Player wagers on whether the value of the dealt card will be Big or Small. Where:
      • Big = Cards value ranging from 13 – 8 (K, Q, J, 10, 9, 8)
      • Small = Cards value ranging from 6 – 1 (6, 5, 4, 3, 2, 1)
    • Player can wager on both Big & Small at the same time.
    • Player can wager on Big & Small of both (Dragon & Tiger) sides.
    • Player wins if his wagered odd or even matches the value on card dealt to wagered side.
    • Wagered big or small that does not correspond to the value on card dealt to wagered side will be lost to house.
    • Wagers are forfeited in the event that a "7" is dealt to the wagered side.

Payouts

Bet Type Payment
Big / Small​ 1 : 1
Even / Odd 1 : 1
Red / Black 1 : 1
/ / / 3 : 1

Terms & Conditions:

  1. Commencement
    • Cards must be skipped on every new shoe. First card of the new shoe will be opened, and the number of cards to be skipped will be based on the number on that first card (J, Q and K will be considered as 10).
    • Any failure in commencement will be corrected if it does not affect the game play. Otherwise, it will result in invalid shoe and a new one will be replaced. Depending on the situation, management reserves the rights to void any resulted games in the shoe.
  2. Burn Cards
    • 1 card will be skipped before the start of every hand.
    • Failure to burn card will result in invalid result for that particular hand. Correction will be carried out if it does not affect any part of the game play.
    • Management reserves the rights to void the erroneous hand. All subsequent game results will stand.
  3. Yellow card
    • Last hand for card games is indicated by yellow card (Dealer’s cut).
    • If yellow card is drawn in between dealing, the running game will be the last hand.
    • If game ends and yellow card is the burn card for next game, the latter game will not commence.
    • If additional hands are dealt after the last hand, it will be considered as invalid and voided.
  4. Exposed card
    • In all card games, any exposure of in-game cards (less burn cards) during bets offering will result in voiding of hand and shoe.
    • Appropriate action will be taken by management for exposed cards during shuffling, depending on the stage of shuffling and number of exposed cards.
    • Exposed cards during commencement or burn card does not affect the game play.
  5. Wrong card rules
    • Any wrongful dealing of cards will be corrected as long as the cards remain on the table. Otherwise in the spirit of fair play, management reserves the rights to void or edit result of the erroneous hand.
    • Depending on the situation, management reserves the rights to continue or void the shoe.
  6. Drawing of unnecessary cards (Exposed)
    • If an unnecessary card is drawn, it will be consider as the burn card for next hand.
    • If 2 or more unnecessary cards are drawn, result of the erroneous hand will stand based on card rules and the remaining shoe will be voided and consider invalid.
  7. Dropped cards
    • Cards that fall outside of the camera visual during shuffling, commencement, burning and scooping will be picked up and reused.
    • Cards that fall outside of camera visual during dealing will be reused only if it was exposed before getting out of sight. Otherwise, the particular hand will be voided and the shoe will resume.

3. Live Sic Bo

Bet Options

  1. Small bets (Under 11)
    Small bets win when the point total of the three dice is between 4 and 10 (also expressed as "Under 11")
  2. Big Bet (Over 10)
    Big bets win when the point total of the three dice is between 11 and 17 (also expressed as "Over 10").
  3. Odd Bet
    The total score will be an odd number with the exception of a triple
  4. Even Bet
    The total score will be an even number with the exception of a triple
  5. Numbers Bets:
    If you place a wager on any of the six numbered boxes in the "Number Bet" area at the bottom of the table layout, you will win according to how many of the three dice come up with the selected number.
  6. Specific Triple:
    To win a Specific Triple bet, all three of the dice must show the Specific Triple you select.
  7. Any Triple:
    To win the Any Triple bet, all three of the dice must how the same number, but it can any of the size possible numbers.
  8. Specific Total:
    To win a Specific Total bet, all three of the dice must add up to the Specific Total you select.
  9. Specific Double:
    To win a Specific Double bet, two of the three dice must show the Double you select.
  10. Pair Match
    To win a Pair Match bet, two of the three of the dice must make the pair selected.

Payouts

Bet Type Payment
Small Bet (under 11) 1 to 1
Big Bet (Over 10) 1 to 1
Odd Bet 1 to 1
Even Bet 1 to 1
Number Bet

Numbers - Single
Numbers - Double
Numbers - Triple


1:1
2:1
3:1
Specific Triple 150 to 1
Any Triple 24 to 1
Specific Total

Total = 4
Total = 5
Total = 6
Total = 7
Total = 8
Total = 9
Total = 10
Total = 11
Total = 12
Total = 13
Total = 14
Total = 15
Total = 16
Total = 17


50:1
18:1
14:1
12:1
8:1
6:1
6:1
6:1
6:1
8:1
12:1
14:1
18:1
50:1
Specific Double 8:1
Pair Match 5:1

Any Triple Rules
Both Small Bets and Big Bets lose when the result is Any Triple.

Cocked Dice Rule
If any of the dice is not lying flat or any dice overlap another dice after the dice have been tumbled we called it cocked dice, dealer would reactivate the dice tumbler 1 time. In case of such situation occurred, no placed wager can be withdrawn or cancelled.

Terms & Conditions:

  1. If a dice comes to rest tipped against another one, or against the glass, this is "cock dice" and the roll must be repeated.
  2. Cases when the bounce of the dices is less than once, result will be considered invalid. Rolling of dice will repeat.
  3. Games with wrong result entry will be corrected accordingly.

4. Live Roulette

Live Roulette uses standard European Roulette rules and is played with a live dealer and a real Roulette table.

Click on a chip of desired value to select it. Then click on any bet area on the table to place your bet. Every click on the area adds one chip to the bet. Select another chip if you wish to increase the bet by some other amount. Clicking undo button removes one chip. You can place several chips into several areas at the same time.

You have a limited amount of time from the moment a round is started to place a bet. Then the next spin is made and if your bet wins, you receive your winnings. You can skip a turn by simply not placing any bets on the table. When finished placing your bets, click the Confirm button.

Game window:
The top half of the game window contains three panels.

In the center is the video feed of the dealer. Click on the button in the top right corner of the panel to hide the video feed – the video feed is stopped. Click the same button to show it again.

On the right and left of the video feed are panels for game information. At the top of the left panel you can see your bet and win amounts for the last round in which you played. You can see the name of the table and the dealer at the top of the right panel.

Info tab shows the current server time and the game round’s unique ID number, plus the minimum and maximum total bet amounts.

The History tab shows the outcome of recent game rounds.

Buttons:

  • Cancel - Clear the table of your bets
  • Undo - Remove the last chip placed on the table
  • Rebet - Place the same bets as in the previous round
  • Confirm - Click here when you have placed all your bets to confirm your bets – without confirmation your bets don't count.

The lower edge of the game window holds the casino toolbar. It contains the following:

Current balance
Your account balance. This is the money you can use to play the casino games.

Note on malfunctions: A malfunction voids all pays and plays.

Disconnections
If you are disconnected from the game due to a connection problem, your bets are recorded and paid out according to the results of the round. You can view the results of the round in the game history.

More Rules:

  • Straight Up
    You can bet on any number, including 0, by placing the chip on the center of a number. The maximum bet for this wager is indicated on the Roulette table (see the Max sign)
  • Split Bet
    You can bet on two numbers by placing a chip on the line that divides the two numbers. The maximum bet for this wager is the Straight Up bet maximum, multiplied by two
  • Street Bet
    To bet on a row of three numbers (a street), place a chip on the boundary line of the roulette table, at the end of the corresponding row. The maximum bet for this wager is the Straight Up bet maximum, multiplied by three
  • Corner Bet
    You can bet on four numbers by placing chips at the corner where the four numbers meet. The maximum bet for this wager is the Straight Up bet maximum, multiplied by four
  • Four Bet
    You can bet on the numbers 0, 1, 2, and 3 by placing your chip on the boundary line, where the line between 0 and the first row intersects it. The maximum bet for this wager is the Straight Up bet maximum, multiplied by four
  • Line Bet
    You can bet on two street bets (i.e., the six different numbers in two rows of three numbers), by placing your chip on the boundary line of the roulette table where the line dividing the two rows intersects it. The maximum bet for this wager is the Straight Up bet maximum, multiplied by six
  • Column Bet
    There are three boxes labelled "2 to 1" at the bottom of each column of numbers. You can place bets for all numbers in a column by placing chip(s) in one of these boxes. If any of the numbers in the selected column is hit you get paid 2:1; 0 is a losing number. The maximum bet for this wager is the Straight Up bet maximum, multiplied by ten
  • Dozen Bet
    You can bet on a group of twelve numbers by placing your chip in one of the three boxes marked "1st 12", "2nd 12" or "3rd 12". If one of your 12 numbers is hit, you are paid 2:1; 0 is a losing number. The maximum bet for this wager is the Straight Up bet maximum, multiplied by ten
  • Red/Black, Even/Odd, Low/High Bets
    You can place a bet in one of the boxes along the long side of the table that covers half of the numbers on the roulette table (excluding 0). Each box covers 18 numbers. You win even money (1 to 1) on all of these bets; 0 is a losing number. The maximum bet for this wager is the Straight Up bet maximum, multiplied by 20.

Minimum table bet
There is a minimum table bet, meaning that all your bets added together (your total bet), must equal at least the minimum value indicated on the table (see the Min sign).

Voisins du zero
Is a bet on all numbers of the Voisins arc: 22, 18, 29, 7, 28, 12, 35, 3, 26, 0, 32, 15, 19, 4, 21, 2, 25. These are all the numbers on almost half the Roulette wheel, including the zero. Players need nine chips of any selected value. The chips are placed as follows: one split bet on each of the numbers 4/7, 12/15, 18/21, 19/22, 32/35, two chips on the triplet (street bet) 0-2-3 and two chips on 25-29 (corner bet).

Possible winnings are as follows:

If winning number is one of these: Player gets paid: Player's true profit:
4, 7, 12, 15, 18, 19, 21, 22, 32, 35 17 chips (17:1) + 1 chip 17 + 1 - 9 = 9 chips
0, 2, 3 22 chips (11:1) + 2 chip 22 + 2 - 9 = 15 chips
25, 26, 28, 29 16 chips (8:1) + 2 chips 16 + 2 - 9 = 9 chips

Tier
Players can place six chips to cover the numbers 27, 13, 36, 11, 30, 8, 23, 10, 5, 24, 16, 33. This is called the Tier arc on the Roulette board. One chip goes on each of the following splits: 5/8, 10/11, 13/16, 23/24, 27/30, 33/36. The true profit on this bet is: 17 + 1 - 6 = 12 chips. So the payout is 12:6 or 2:1.

Orphelins
Players bet on numbers 17, 34, 6, 1, 20, 14, 31, 9. This is called the Orphelins arc on the Roulette board. Players give five chips to the dealer, which are placed as follows: one straight on the number 1 and one split bet on every one of the numbers 6/9, 14/17, 17/ 20, 31/34. Note that number 17 participates in two splits (14/17 and 17/20) which yields the following possible winning combinations:

If winning number is one of these Player gets paid Player's true profit
1 35 chips (35:1) + 1 chip 35 + 1 - 5 = 31 chips
6, 9, 14, 20, 31, 34 17 chips (17:1) + 1 chips 17 + 1 - 5 = 13 chips
17 34 chips (17:1) + 2 chips 34 + 2 - 5 = 31 chip

Neighbors
Bet on number and neighboring numbers on the right and on the left of this number. This bet is played with five chips. For example, "8 and the neighbors" means that the player places a bet on five consecutive numbers 11-30-8-23-10 (8 is in the middle). The true payout is 35 + 1 - 5 = 31 chips.

Jeu zero
Zero game is the name for the numbers closest to zero. All numbers in zero game is included in the big series but is placed differently. The numbers are as following: 12, 35, 3, 26, 0, 32, 15. The bet is placed with 4 chips. One chip goes on each of the following splits : 0/3, 12/15, 32/35 and 1 chip on number 26

Chip Covers Term Pays
1 number Straight Up 35 to 1
2 numbers Split Bet 17 to 1
3 numbers Street Bet 11 to 1
4 numbers Corner Bet 8 to 1
4 numbers Four Bet 8 to 1
6 numbers Line Bet 5 to 1
12 numbers Dozen Bet or Column Bet 2 to 1
18 numbers Red/Black, Even/Odd or Low/High Bets 1 to 1

Note:
You can place bets that involve two, three, or even four numbers. For example, using the zero, you can place bets on: 1+0, 1+2+0, 2+0, 3+0, or 1+2+3+0.


Terms & Conditions:

  1. Bad spin is called when roulette ball rotates for lessthan 5 revolutions on the wheel.
  2. Mishandling of roulette ball which resulted inunintentional dropping onto the wheel will result in re-spin.
  3. Roulette ball must be rotated in reverse directionfrom the wheel. Otherwise, re-spinwill be called.
  4. Games with wrong result entry will be corrected accordingly.